Virtuality XR Awards 2019

12 XR projects awarded

For the first time, we have rewarded the best XR projects in 12 creative and industrial categories. The ceremony took place on Friday, November 22 at Centquatre-Paris.

Categories and finalists 2019

Find below the list of winners and other finalists selected in each category.

  • Bodyswaps - Safeguarding VR

    Virtuality Grand Prix rewards the most remarkable XR project among all categories. When an experience is offered for one of the categories, it is automatically registered for this price.

  • Superbien - Siderea

    The prize for the best immersive fiction of the year. The project could be interactive or passive. All formats are accepted. CGI, VR, AR, 360 video ...
    Finalists:Satore Studio / A_Bahn / Satore Tech Cosmos Within Us & Arcade - A Vixen's Tale

  • Innerspace VR - A Fisherman's Tale

    The award for the best XR video game project. The category concerned all video games available on distribution platforms accessible to the general public.
    Finalists:Kalank- TokoToko & Resolution Games- Angry Birds VR

  • Opuscope - Minsar

    XR services with high added value and unprecedented experience with a new format of writing and production or if proposal of new material never seen before.
    Finalists:Poplar - Poplar.studio & Holoforge Interactive - HoloScene

  • HypnoVR

    The prize for the most innovative XR project in the healthcare industry. Professionals training, use of immersive technologies in the care process, help in patient information ...
    Finalists: Institut Pasteur - DIVA & My serious game - IFSimulation

  • SPK Technology - Kubity

    The prize for the best project dealing with issues related to architecture, real estate and construction. Virtual visit techniques, modeling, new 3D design methods, sales support tool.
    Finalists: Garou - Pen Station New York + Gare de Nantes SNCF + WeLive Apartment (Tokyo) & Timescope - The Numériscope Project

  • La Générale de Production - Accused #2

    The prize for the best immersive documentary of the year. The project could be interactive or passive.
    Finalists: Cinétévé Expérience - The Scream VR & La 25ème Heure - Being an Astronaut

  • Bodyswaps - Safeguarding VR

    The award for the most innovative XR project in the field of education and training. Were particularly concerned, the experiences deployed within the framework of a school or professional training.
    Finalists: ICAP Université Lyon 1 - Cell VR & ORKA Informatics - Virtual Training Ship

  • Timescope - The Numériscope Project

    The price to reward the best XR hardware of the year. Virtual reality headsets, augmented or mixed reality devices and accessories to promote immersion were concerned.
    Finalists: Cleanbox Technology - Cleanbox & Microsoft - HoloLens 2

  • Novelab - Fly

    The prize for the best marketing campaign using immersive technologies. Events, campaign on digital and social media or deployment of sales support tools were concerned.
    Finalists: Backlight - Oasis Pocket Adventure & Skyboy - Rouge Tropical

  • Studio Moebius - Quantum

    The prize for the best XR experience to do away from home. "LBE" experiences, escape game with immersive technologies or content developed exclusively for arcades were concerned.
    Finalists: Hootside - Assassin's Creed & Cahem - La Légende du Dieu Ver

  • Black Rhino VR - The Forgotten Ones

    The prize for the best XR project in the social field. This included projects to help people become aware of humanitarian causes in the environmental, societal and political fields.
    Finalists: The Holy City - Reverto - Sexisme VR

Bodyswaps - Safeguarding VR

Virtuality Grand Prix rewards the most remarkable XR project among all categories. When an experience is offered for one of the categories, it is automatically registered for this price.

Superbien - Siderea

The prize for the best immersive fiction of the year. The project could be interactive or passive. All formats are accepted. CGI, VR, AR, 360 video ...
Finalists:Satore Studio / A_Bahn / Satore Tech Cosmos Within Us & Arcade - A Vixen's Tale

Innerspace VR - A Fisherman's Tale

The award for the best XR video game project. The category concerned all video games available on distribution platforms accessible to the general public.
Finalists:Kalank- TokoToko & Resolution Games- Angry Birds VR

Opuscope - Minsar

XR services with high added value and unprecedented experience with a new format of writing and production or if proposal of new material never seen before.
Finalists:Poplar - Poplar.studio & Holoforge Interactive - HoloScene

HypnoVR

The prize for the most innovative XR project in the healthcare industry. Professionals training, use of immersive technologies in the care process, help in patient information ...
Finalists: Institut Pasteur - DIVA & My serious game - IFSimulation

SPK Technology - Kubity

The prize for the best project dealing with issues related to architecture, real estate and construction. Virtual visit techniques, modeling, new 3D design methods, sales support tool.
Finalists: Garou - Pen Station New York + Gare de Nantes SNCF + WeLive Apartment (Tokyo) & Timescope - The Numériscope Project

La Générale de Production - Accused #2

The prize for the best immersive documentary of the year. The project could be interactive or passive.
Finalists: Cinétévé Expérience - The Scream VR & La 25ème Heure - Being an Astronaut

Bodyswaps - Safeguarding VR

The award for the most innovative XR project in the field of education and training. Were particularly concerned, the experiences deployed within the framework of a school or professional training.
Finalists: ICAP Université Lyon 1 - Cell VR & ORKA Informatics - Virtual Training Ship

Timescope - The Numériscope Project

The price to reward the best XR hardware of the year. Virtual reality headsets, augmented or mixed reality devices and accessories to promote immersion were concerned.
Finalists: Cleanbox Technology - Cleanbox & Microsoft - HoloLens 2

Novelab - Fly

The prize for the best marketing campaign using immersive technologies. Events, campaign on digital and social media or deployment of sales support tools were concerned.
Finalists: Backlight - Oasis Pocket Adventure & Skyboy - Rouge Tropical

Studio Moebius - Quantum

The prize for the best XR experience to do away from home. "LBE" experiences, escape game with immersive technologies or content developed exclusively for arcades were concerned.
Finalists: Hootside - Assassin's Creed & Cahem - La Légende du Dieu Ver

Black Rhino VR - The Forgotten Ones

The prize for the best XR project in the social field. This included projects to help people become aware of humanitarian causes in the environmental, societal and political fields.
Finalists: The Holy City - Reverto - Sexisme VR

The 2019 Awards ceremony on video (french)