Virtuality Paris 2019
Discover our next event in Paris.
Know moreIf you are interested in becoming an exhibitor, a sponsor, a Virtuality organizer in your country… or if you are interested in being involved with the Virtuality community in any way feel free to ask us for more information.
[EN] Europe as a global virtual reality front-runner (Ecorys, Nam.R)
[EN] Fuel your dreams : distribute digitally expand traditionnaly (Sarah Kinga Smith)
[EN] Inevitable: how immersive technologies and AI will change marketing (Advir)
[EN] The psycho technology: an illustration of VR development in Russia (The Psycho, Escape Token)
[EN] How the United Nations is using VR for impact
[EN] What should matter to VR: immersive media and the public sphere (Ana Serrano)
[EN] A VR platform based on real life geography (Garou)
[FR] 360° report, a format to refresh journalism (France Télévisions, Targo)
[FR] Virtual reality : challenges for surgery (Dr. Thomas Gregory)
[FR] Mixed Reality with Microsoft HoloLens: feedback on concrete cases and projects (Microsoft)
[FR] New tools & processes to create successful user experiences in mixed reality (AfterNow)
[FR] Theatre, cinema, video games - The new VR paradigms of 2018 (DVgroup)
[FR] The use of immersive technologies at the bank (BNP Paribas)
[FR] Perspectives for immersive content and telecommunications (Orange)
[FR] How training in VR is revolutionising health & safety at work (Jungle VR)
[FR] Immersive medias, the future of traditional medias? (Prisma Media, SnapPress)
[FR] Augmented reality: no app required (Blippar)
[FR] The status of immersive experiences in Africa in 2018 (Digital Mania Studios)
[FR] To understand the world, or to replace it (Serge Tisseron)
[FR] Argentina and the LATAM region, a high potential emerging market (Virtuality Buenos Aires)
[FR] Mixed reality learning project for children with autism (Actimage)
[FR] Mixed reality: the future of companies is already here (Asobo Studios)
[FR] Bringing virtual reality to the next level with videogames (Ubisoft)
[FR] Monetizing VR content in location-based entertainment in 2018 (Backlight)
[FR] Océanopolis : a VR multi-users experience (bcom)
[FR] The use of VR to treat phobias (Fanny Levy)
[FR] Deframed: a physical and mental journey in master paintings (Les Poissons Volants)
[FR] VR / AR: its impact, effect and ethical questions (Bahman Ajang)
[FR] 2018, the year of democratization for MR (Microsoft)
[FR] eSport VR, the future of gaming (SmartVR Studio)
[FR] How extended reality will shape the future of ecommerce (Accenture)
[FR] From sound to VR narration (Gengiskhan Production)
[FR] Avant Première - Passage - Short movie in mixed reality (Theoriz)
[FR] Opening keynote - Focus on the VR/AR market
[FR] Retrouvez le final de la première compétition eSport VR avec le FPS "After H" !